Quake

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Quake2

Installation

Debian

The game-data-packager[1] should be able to build all necessary packages. Before that, we'll have to fetch a few files:

$ for a in q2-314-demo-x86.exe q2-3.20-x86-full-ctf.exe q2-3.20-x86-full.exe; do wget ftp://ftp.idsoftware.com/idstuff/quake2/$a; done
$ md5sum q2*exe
4d1cd4618e80a38db59304132ea0856c  q2-314-demo-x86.exe
490557d4a90ff346a175d865a2bade87  q2-3.20-x86-full-ctf.exe
c5a1c2878c2e88fa576b7afb26b411e4  q2-3.20-x86-full.exe                                                       # Not really needed if we use the -ctf version

With that in place, let's try this:

sudo apt-get install game-data-packager quake2

Note: this will install yamagi-quake2, a Quake II client for various operating systems.

Create quake2-demo-data:

game-data-packager -d . quake2 --demo ./q2-314-demo-x86.exe 

Create quake2-full-data:

game-data-packager -d . quake2 --full /mnt/cdrom/ ./q2-3.20-x86-full-ctf.exe

Create quake2-music:

sudo apt-get install cdparanoia vorbis-tool
game-data-packager -d . quake2 --music

Note: for some reason, oggpath was not accepted and we needed to insert the actual Quake2 disc to copy (and transcode) file music files.

$ ls -lhgo quake2*deb
-rw-r--r-- 1  29M Sep 15 01:58 quake2-demo-data_37_all.deb
-rw-r--r-- 1 165M Sep 15 02:09 quake2-full-data_37_all.deb
-rw-r--r-- 1  21M Sep 15 02:22 quake2-music_37_all.deb

$ sudo dpkg -i quake2-full-data_37_all.deb quake2-music_37_all.deb

Fedora

Fedora ships its own version of Yamagi Quake II, but we have to provide the game data of course:

sudo dnf install quake2

sudo mkdir /usr/local/games/quake2
sudo mv /usr/lib64/games/quake2/baseq2/{game.so,yq2.cfg} /usr/local/games/quake2/
sudo mount -o bind,ro /mnt/nfs/data/games/Quake2/baseq2/ /usr/lib64/games/quake2/baseq2/                     # Adjust as needed!
sudo mount -o bind,ro /usr/local/games/quake2/game.so /usr/lib64/games/quake2/baseq2/game.so

The Reckoning

The Reckoning is a mission pack delevoped by Xatrix Entertainment. Fortunately, Yamagi implemented those as well, so let's try to install it:

git clone https://github.com/yquake2/xatrix.git xatrix-git
cd xatrix-git
make -j4

sudo mkdir -p /usr/local/games/quake2/xatrix/
sudo cp release/game.so /usr/local/games/quake2/xatrix/

We only got hold of a CCD file containing the original mission pack and we need to extract this first:

$ ls -goh *.{ccd,img,sub}
-rw------- 1 2.8K Dec 17  2001 the.reckoning.ccd                # md5: d4d44c1fc37bfd7156b3eed11e0a3970
-rw------- 1 526M Dec 17  2001 the.reckoning.img                # md5: b276a881e94b915519df6cdd40182710
-rw------- 1  22M Dec 17  2001 the.reckoning.sub                # md5: c1f4846500b259008ed6ed4f490e83ed

$ ccd2iso the.reckoning.img the.reckoning.iso
102537 sector written
Unrecognized sector mode (a7) at sector 102537!

However, ccd2iso[2] mentions:

> currently only copies the first session of multisession discs, as well as 
> outputting a harmless warning of Unrecognized sector mode.

And although the resulting ISO file is much smaller, it's just enough:

$ ls -goh *.iso
-rw------- 1 201M Sep 28 20:10 the.reckoning.iso                # md5: 7ca003d62e144e1e087c2c1f9309b697 

$ sudo mount -t iso9660 -o ro the.reckoning.iso /mnt/cdrom/
$ sudo cp -a /mnt/cdrom/Data/{all/{docs,pak0.pak},max/xatrix/video/} /usr/local/games/quake2/xatrix/

Since yamagi-quake2 is probably installed in /usr/share/games/quake2, let's create a symlink:

sudo ln -s /usr/local/games/quake2/xatrix /usr/share/games/quake2/xatrix

This is how it should look like now:

$ find /usr/share/games/quake2/xatrix/ -type f | xargs ls -gohtrd
-r-xr-xr-x 1 3.1M Nov 26  1997 /usr/share/games/quake2/xatrix/video/idlog.cin
-r-xr-xr-x 1  18M May  1  1998 /usr/share/games/quake2/xatrix/video/xu1.cin
-r-xr-xr-x 1  14M May  1  1998 /usr/share/games/quake2/xatrix/video/xu2.cin
-r-xr-xr-x 1 8.8M May  1  1998 /usr/share/games/quake2/xatrix/video/xu3.cin
-r-xr-xr-x 1  15M May  1  1998 /usr/share/games/quake2/xatrix/video/xu4.cin
-r-xr-xr-x 1 4.5M May  7  1998 /usr/share/games/quake2/xatrix/video/logo.cin
-r-xr-xr-x 1  11M May 12  1998 /usr/share/games/quake2/xatrix/video/xout.cin
-r-xr-xr-x 1  13M May 13  1998 /usr/share/games/quake2/xatrix/video/xin.cin
-r-xr-xr-x 1  89M May 17  1998 /usr/share/games/quake2/xatrix/pak0.pak
-rw-r--r-- 1 458K Oct 16  1998 /usr/share/games/quake2/xatrix/gamex86.dll
-rwxr-xr-x 1 2.1M Sep 28  2016 /usr/share/games/quake2/xatrix/game.so

Start the new mission pack with:

quake2 +set game xatrix

Ground Zero

Ground Zero is a mission pack delevoped by Rogue Entertainment. Fortunately, Yamagi has a working port available too.

git clone https://github.com/yquake2/rogue.git rogue-git
cd rogue-git
make -j4

sudo mkdir -p /usr/local/games/quake2/rogue/
sudo cp release/game.so /usr/local/games/quake2/rogue/

We still need to copy the actual game content. It's a CCD file again, containing the original mission pack:

$ ls -goh *.{ccd,img,sub}
-rw------- 1 2.8K Dec 13  2001 ground.zero.ccd                  # md5: d383f2e9d912f7452486273838f15592
-rw------- 1 591M Dec 13  2001 ground.zero.img                  # md5: a275379cf87d6b84032fbbe7cfa1e270
-rw------- 1  25M Dec 13  2001 ground.zero.sub                  # md5: c357c18d10e70b5228e8dd8c1ffb81ce

Convert into an ISO file and ignore[2] the warning:

$ ccd2iso ground.zero.img ground.zero.iso
124684 sector written
Unrecognized sector mode (a7) at sector 124684!

$ ls -goh *.iso
-rw------- 1 244M Sep 28 22:20 ground.zero.iso                  # md5: fea42b54157d201c8e7c3ef8c98f95d3

Mount the image and copy the necessary content:

sudo mount -t iso9660 -o ro ground.zero.iso /mnt/cdrom/
sudo cp -a /mnt/cdrom/Data/{all/{docs,pak0.pak},max/Rogue/video} /usr/local/games/quake2/rogue/

Since yamagi-quake2 is probably installed in /usr/share/games/quake2, let's create a symlink:

sudo ln -s /usr/local/games/quake2/rogue /usr/share/games/quake2/rogue

This is how it should look like now:

$ find /usr/share/games/quake2/rogue/ -type f | xargs ls -gohtrd
-r-xr-xr-x 1 3.1M Aug 25  1998 /usr/share/games/quake2/rogue/video/logo.cin
-r-xr-xr-x 1  15K Aug 31  1998 /usr/share/games/quake2/rogue/docs/license.txt
-r-xr-xr-x 1  37M Aug 31  1998 /usr/share/games/quake2/rogue/video/rintro.cin
-r-xr-xr-x 1  22M Sep  1  1998 /usr/share/games/quake2/rogue/video/rend.cin
-r-xr-xr-x 1  14M Sep  1  1998 /usr/share/games/quake2/rogue/video/reu1_.cin
-r-xr-xr-x 1  12M Sep  1  1998 /usr/share/games/quake2/rogue/video/reu2_.cin
-r-xr-xr-x 1  12M Sep  1  1998 /usr/share/games/quake2/rogue/video/reu3_.cin
-r-xr-xr-x 1  15M Sep  1  1998 /usr/share/games/quake2/rogue/video/reu4_.cin
-r-xr-xr-x 1 9.5K Sep  1  1998 /usr/share/games/quake2/rogue/docs/release.txt
-r-xr-xr-x 1  52K Sep  1  1998 /usr/share/games/quake2/rogue/docs/Readme.htm
-r-xr-xr-x 1  36K Sep  1  1998 /usr/share/games/quake2/rogue/docs/readme.txt
-r-xr-xr-x 1  18K Sep  1  1998 /usr/share/games/quake2/rogue/docs/license.doc
-r-xr-xr-x 1  26K Sep  2  1998 /usr/share/games/quake2/rogue/docs/Release.htm
-r-xr-xr-x 1 105M Sep  2  1998 /usr/share/games/quake2/rogue/pak0.pak
-rwxr-xr-x 1 2.5M Sep 28  2016 /usr/share/games/quake2/rogue/game.so

Start the new mission pack with:

quake2 +set game rogue

Quake3

Installation

Debian

The quake3 package[3] contains the launcher script only:

sudo apt-get install quake3

Now we need to create the quake3-data package with game-data-packager[1]

game-data-packager -d . quake3 ../Quake3/baseq3/pak0.pk3 ../linuxq3apoint-1.32b-3.x86.run

Note: linuxq3apoint-1.32b-3.x86.run (MD5: c71fdddccb20e8fc393d846e9c61d685) can be omitted if not available and game-data-packager will try to download it from known sources.[4]

After quake3-data_NN_all.deb has been built, it can be installed:

sudo dpkg -i quake3-data_*_all.deb

Fedora

Again, Fedora ships a quake3 package and we only need to provide the data files:

sudo dnf install quake3
sudo ln -s /mnt/nfs/data/games/Quake3/baseq3 /usr/share/quake3/baseq3                           # Adjust as needed!

The only inconsistency here is that the Quake 2 data files were expected in /usr/lib64/games/quake2 and the Quake 3 files in /usr/share/quake3.

Brightness

If Quake3 appears too dark in-game, try the following[5] in the console:

r_ignorehwgamma 1
r_overbrightbits 1
vid_restart

Maps

Unpack maps either into the baseq3 directory or create a subdirectory and call quake3 accordingly:

$ ls -1 /usr/share/games/quake3/
baseq3
cpma
lvlworld
osp

$ quake3 +set fs_game lvlworld
[...]
----- FS_Startup -----
Current search path:
/home/bob/.q3a/lvlworld
/usr/share/games/quake3/lvlworld
/usr/share/games/quake3/lvlworld/ztn2dm3.pk3 (50 files)
/usr/share/games/quake3/lvlworld/ztn2dm2.pk3 (27 files)
[...]
/home/bob/.q3a/baseq3
/usr/share/games/quake3/baseq3
/usr/share/games/quake3/baseq3/pak8.pk3 (9 files)
/usr/share/games/quake3/baseq3/pak7.pk3 (4 files)
[...]

Note: some (newer) maps are quite large and may fail to load with:

HUNK_ALLOCATETEMPMEMORY: FAILED ON 8294408

Increasing com_hunkMegs from its default ("56") seems to help:

$ grep hunk ~/.q3a/lvlworld/q3config.cfg
seta com_hunkMegs "128"

Quake4

Installation

The following has been tested for Debian GNU/Linux.

We will need the original Quake4 installation disk for this:

mkdir -p /opt/quake4/q4base
rsync -avP /mnt/cdrom/Setup/Data/q4base/*.pk4 /opt/quake4/q4base

Download quake4-linux-1.4.2.x86.run (MD5: bd2cb8164ede4272adcc091f724855ac)

wget ftp://ftp.idsoftware.com/idstuff/quake4/linux/quake4-linux-1.4.2.x86.run
sh quake4-linux-1.4.2.x86.run                                     # Adjust TMPDIR if /tmp is mounted with "noexec" 

Follow the instructions, adjust the installation directory as needed. To play the game, use one of:

/opt/quake4/quake4smp.x86                                         # For SMP systems
/opt/quake4/quake4.x86

unable to load driver: i965_dri.so

--------------- R_InitOpenGL ----------------
Initializing SDL subsystem
Loading GL driver 'libGL.so.1' through SDL
SDL_ListModes:
1920x1080 SDL_ListModes are currently ignored for resolution filtering. Set r_useSDLModes to 1 if you want it
libGL error: unable to load driver: i965_dri.so
libGL error: driver pointer missing
libGL error: failed to load driver: i965
libGL error: unable to load driver: swrast_dri.so
libGL error: failed to load driver: swrast
X Error of failed request:  BadValue (integer parameter out of range for operation)
  Major opcode of failed request:  151 (GLX)
  Minor opcode of failed request:  3 (X_GLXCreateContext)
  Value in failed request:  0x0
  Serial number of failed request:  34
  Current serial number in output stream:  35
pure virtual method called
terminate called without an active exception
signal caught: Aborted
si_code -6
Trying to exit gracefully..
pure virtual method called
terminate called recursively
double fault Aborted, bailing out

Most likely the libgl1-mesa-dri package needs to be installed for the i386 architecture, since Quake4 doesn't ship x86_64 binaries:

sudo apt-get install libgl1-mesa-dri:i386

Note: this didn't help on a Fedora installation though :-\

Texture compression unavailable

...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_ARB_texture_non_power_of_two
...using GL_NV_blend_square
...using GL_ARB_texture_compression
X..GL_EXT_texture_compression_s3tc not found
Fatal Error: Texture compression unavailable
Shutting down SDL subsystem
idRenderSystem::Shutdown()
Sys_Error: Texture compression unavailable

This happened on a Intel HD4000 video adapter - which may not support S3TC texture compression[6]. To workaround this, use driconf

sudo apt-get install driconf
driconf                                                           # As a user!
=> Image Quality
=> Enable S3TC texture compression even if software support is not available

Mods

Installation

Since we installed Quake4 via the Mac App Store, here's how to install the mods on our Mac:

cd ~/Library/Containers/com.aspyr.quake4appstore/Data/Library/Application\ Support/Quake\ 4
mkdir q4max sabot

cd q4max
unzip ~/q4max082.zip

cd ../sabot
unzip ~/sabota11.zip

cd ../
unzip ~/q4max-aas-01.zip 

With all that in place, the mods should be loadable via the in-game "MODS" loader.

Now, in the Quake4 console again:

addBot cortez                   # Add bot with "cortez" skin
addbot cortez 3 blue 100 foobar # Same, with skill level 3, team blue, 100 msec delay and name "foobar"
bot_skill 2                     # Set bot skill to "2"
ui_autoSwitch 0                 # Disable automatic weapon switching
ui_showGun 0                    # Do not show weapon
m_pitch -0.222                  # Set to a negative value to invert the mouse
com_showFPS 1                   # Display frames-per-second
pm_speed       250              # How fast you move when running (160)
pm_crouchspeed 150              # How fast you move when crouched (80)
pm_walkspeed   150              # How fast you move when walking (80)
pm_jumpheight   60              # How high you can jump (48)
pm_noclipspeed 300              # How fast you move in noclip mode (270)

To set these values permanently, Quake4Config.cfg has to be modified:

$ cat ~/Library/Containers/com.aspyr.quake4appstore/Data/Library/Application\ Support/Quake\ 4/q4base/Quake4Config.cfg
bind "`" "toggleconsole"
bind "~" "toggleconsole"
seta com_allowConsole "1"
[...]

Known Issues

 ERROR: Error: file pak000.pk4/scripts/bot_sabot_events.script, line 10: Unknown event 'setState' 

Links

References