Games
Doom 3
→ Doom 3
Duke Nukem
DOSBox
While starting up DUKE3D.EXE
the SoundFX card would not be recognized and exits with:
Error initializing sound
The trick is to start SETUP.EXE
instead and configure the SoundFX card with the "correct parameters". If configured incorrectly, SETUP.EXE
will report:
Sound blaster not responding on selected port
We can look at the DOSBox configuration first:
$ grep -A4 ^sbt ${HOME}/.config/dosbox/dosbox-staging.conf sbtype = sb16 sbbase = 220 irq = 7 dma = 1 hdma = 5
...and then use these settings to configure the soundcard with SETUP.EXE
, resulting in something like the following:
$ cat DUKE3D.CFG [...] BlasterAddress = 0x220 BlasterType = 6 BlasterInterrupt = 7 BlasterDma8 = 1 BlasterDma16 = 5
EDuke32
The setup is pretty straightfoward:[1]
git clone https://voidpoint.io/terminx/eduke32.git eduke32-git cd eduke32-git sudo dnf install g++ nasm mesa-libGL-devel mesa-libGLU-devel SDL2-devel SDL2_mixer-devel alsa-lib-devel libvorbis-devel libvpx-devel gtk2-devel flac flac-devel make -j$(getconf _NPROCESSORS_CONF) RELEASE=0
Maybe download the Polymost High Resolution Pack, and then:
./eduke32 -grp ~/Downloads/duke3d_hrp.zip
Motocross Madness
An old copy of Motocross Madness was present and Wine was already installed.
Running from a (noexec
mounted) NFS share would not work:
$ wine /mnt/nfs/MCM/mcm.exe # Do not call wine32[2] err:virtual:map_file_into_view failed to set 00000007 protection on file map, noexec filesystem? err:module:import_dll Loading library kvdd.dll (which is needed by L"Z:\\mnt\\nfs\\MCM\\mcm.exe") failed (error c000007b). err:module:LdrInitializeThunk Main exe initialization for L"Z:\\mnt\\nfs\\MCM\\mcm.exe" failed, status c0000135
So let's install a minimum copy, with all the executables installed locally:
NFSDIR=/mnt/nfs/MCM sudo mkdir -m0755 /opt/MCM && cd /opt/MCM for f in ${NFSDIR}/*; do sudo ln -sv "${f}"; done for f in `ls *.dll *.exe`; do sudo rm -f "${f}" && sudo cp -ivp ${NFSDIR}/"${f}" .; done
If needed, install the registry patch (and backup the registry before):
regedit -E ~/registry.txt regedit motocmad.reg regedit -E ~/registry_mcm.txt
See also: WineHQ: Motocross Madness 2 1.0
Deponia
Detonation plan
Deponia has this weird bug in that the magnets in the blasting plan[3] can sometimes no longer be moved.[4] The solution appears to be:
- . Save the game
- . End the game
- . Open the saved game with a hexeditor and change a certain string:
$ cd ~/.local/share/Daedalic\ Entertainment/Deponia/Savegames/ $ ls -htrgo save* -rw-r-----. 1 632K Mar 6 2018 savegame00.dat -rw-r-----. 1 637K Mar 8 2018 savegame01.dat -rw-r-----. 1 722K Nov 17 2021 savegame02.dat $ hexedit savegame02.dat
Press:
TAB - to switch to ASCII mode / - to search for "sprengplan_reset"
The hex representation for that would be:
73 70 72 65 6E 67 70 6C 61 6E 5F 72 65 73 65 74 00 6D 11 00 00 3B 00 00 00 FF FF FF FF 00
This needs to be changed to:
73 70 72 65 6E 67 70 6C 61 6E 5F 72 65 73 65 74 00 6D 11 00 00 3B 00 00 00 FF FF FF FF 01
Press:
CTRL+X - to save the file and exit the editor
Start Deponia, load the saved game. Now the detonation plan should work.
Another solution suggests to disable the detonation plan altogether:[5]
TAB - to switch to ASCII mode / - to search for "Wartenummer_2_genommen"
The hex representation for that would be:
00 5D 11 00 00 10 00 00 00 FF FF FF FF 00 12 00 00 00
This needs to be changed to:
00 5D 11 00 00 10 00 00 00 FF FF FF FF 01 12 00 00 00
Press:
CTRL+X - to save the file and exit the editor
Start Deponia, load the saved game. The detonation plan is still not working, but it is not needed anymore.
Half Life
Can be played via Steam even on Linux. Oh, and this version even supports cheat codes:[6]
sv_cheats 1 - enable cheats god - god mode impulse 101 - all weapons, all ammo notarget - nobody attacks you noclip - fly around the level give item_?? - gives the thing requested, e.g. item_healthkit or item_longjump, etc.
Quake
→ Quake
Unreal Tournament
References
- ↑ Building EDuke32 on Linux
- ↑ RHBZ #2174631 - "Sorry, I see what you did now. You cannot call "wine32" directly. There is no bug here."
- ↑ Deponia solution: Blast design use it properly - so it goes
- ↑ Detonation plan bugged
- ↑ Detonation plan magnets can't be moved
- ↑ Half-Life Console Commands Guide